Pitch Perfect – How to (not) pitch your game to a publisher
Date : Thursday, October 25th - 10.30 - 11.30 > Room 2
Description: in this session Aurélien and Falko walk you through a not-so-typical mobile game pitch. There are countless pitfalls to avoid when presenting your game to potential business partners and we will fall into all of them. Broken builds, missing information and just a lot of general confusion will save you from ever experiencing a meeting as uncomfortable as this one.
Audience: target audience are Game Development Studios who want to work with publishers.